Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
A little over three years ago, Intel lured AMD's former Radeon Technologies Group (RTG) boss Raja Koduri to come over and lead its own efforts in graphics, at which time Intel also announced it ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
Mesh shaders are so advanced they apparently can’t run on the base PlayStation 5. We’re doing that now. It’s been a few days since the Nintendo Switch Online Playtest has ended, but dataminers are ...
NVIDIA has released a demo of Turing mesh shader technology being used to create smart culling systems to manage the level of detail (LOD) and improve rendering efficiency. Turing brings a new compute ...
UL Benchmarks has added a new feature test to its 3DMark benchmarking suite. You might have seen a still from this new test in my report yesterday, on Intel Graphics chief Raja Koduri testing an ...
NVIDIA's RTX series of GPUs has been a long time coming. The company's last meaningful hardware revision, the 10 series, came out back in May 2016. And real-time ray-tracing, the intensive rendering ...