This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications. NVIDIA’s Gameworks ...
Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. Building on four ...
** Yes, yes, we've all seen the benchmarks from Valve. It's one data point from one company's single engine, and the comparison is between not just APIs but implementations; it's entirely possible ...
OpenGL was praised at GDC this week in a joint panel session featuring Nvidia’s Cass Everitt and John McDonald, AMD’s Graham Sellers and Intel’s Tim Foley. The group claimed that by using OpenGL in ...
NVIDIA's latest version of GeForce Experience now has built-in support for gameplay recording through ShadowPlay for Vulkan and OpenGL-based games. Until now, ShadowPlay only worked with DirectX-based ...
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