Obsidian Entertainment has been heavily emphasizing player choice and freedom in the lead-up to its first-person fantasy roleplaying game Avowed. In line with that you're-the-center-of-the-universe ...
Todd Howard reveals why Bethesda RPGs went from immersive choice-driven character builds to a kind of jack-of-all-trades style where classes are no longer established. One of the most jarring leaps ...
I suppose classlessness is the logical next step for a studio so keen on historical materialism. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
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