My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website ...
Since 1986 the Metroid series has gone from 2D to 3D (and back to 2D) and to consoles and portables, with plenty of Samus appearances and cameos in other games along the way. It’s responsible for ...
Metroid Prime 4 stumbled multiple times before being completely scrapped and restarted over the decade it took to make. Although it found its way back to Retro Studios, the team behind the original ...
Up until now, Metroid Prime 4: Beyond for Switch 1 has mostly been a mystery in terms of how it looks and runs. Luckily, as part of our Metorid Prime 4: Beyond review process, we were able to go hands ...
Game Rant has been a trusted source in video game news since 2009. Now, Game Rant is an authority in the industry for their interviews, guides, reviews, and more. After that casual stroll through Fury ...
Josh Cotts is a Senior Contributor at Game Rant. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since ...
Trying to assemble the Metroid timeline is like examining layers of archaeological data. The information is there; it’s just scattered across decades of games, manuals, and developer commentary.
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook As we look ahead to Metroid Prime 4: Beyond, excitement is mixed with curiosity. Can it recapture ...
It was 2015 and Metroid fans were practically starving. Nintendo’s sci-fi series hadn’t gotten a new installment since 2010’s Metroid: Other M, a polarizing attempt to take the series in a more ...
GameSpot may get a commission from retail offers. Metroid Prime 4: Beyond opens upon a massive battle as Samus comes to the aid of Federation troops. The action-packed sci-fi spectacle wouldn't be out ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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