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  1. [Tutorial] How to calculate vectors - Bukkit Forums

    Apr 2, 2013 · There seemed to be a lack of good guides on how vectors in minecraft work. So here is one now. Index: 0. About this. 1. What is a vector? 2. What is pitch and yaw? 3. …

  2. Calculate distance between a block and a player (location)

    Sep 27, 2011 · I bet no one has an answer to this, but it's worth asking anyway. :) How can I get the distance between a player and a block, as in, hit-test distance....

  3. Solved - Calculate player y acceleration | Bukkit Forums

    Apr 3, 2022 · Click to expand... getY just returns the Y component of the velocity vector. Also, velocity != acceleration. To get the acceleration you can use a=Δv/t Although you're bound to …

  4. Drawing Line of Blocks Between Two Locations - Bukkit Forums

    Jan 18, 2012 · The vector argument you pass is used to determine what direction to travel from the origin of the trace, where the pointB location converted to a Vector takes the X, Y, Z, Yaw …

  5. Solved - How do vectors work? | Bukkit Forums

    Aug 7, 2014 · A vector is just a linking line between two locations (the difference between them). If I applied a vector 10 blocks higher or lower, it would be exactly the same, just with a different …

  6. How does Vectors work in Minecraft? - Bukkit Forums

    Feb 27, 2011 · This returns a unit vector pointing in the direction the player is facing. You don't have to do the pitch/yaw calculations manually.

  7. How to launch projectile in direction your looking. - Bukkit Forums

    Sep 30, 2020 · The Class parameter is the projectile type. The Vector parameter is the velocity (i.e. the direction & the speed). It works! Thank you! But what if I wanted to launch the player …

  8. Making a particle line from point 1 to point 2 | Bukkit Forums

    Oct 21, 2017 · Basically what we do is we is subtract the two points, which will give us a vector pointing from one location to the other, and then we spawn a particle every so often. This is …

  9. Vector Rotation - Bukkit Forums

    May 13, 2016 · But keep a vector for your rotation and your local velocity, so that way it's simpler when you reset your rotation. Note that these formulas works regardless of the multiple of 360 …

  10. WorldEdit 7.0.0 (1.13.2 - 1.14.3) - Files - WorldEdit for Bukkit ...

    Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation Added a debug option to help developers find places they've …